Random generator, according to what criteria it calculates about victory or...
3rd Oct. 2017, at 12:26 pm CEST#2
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I would be really interested to know what criteria the random generator uses to decide whether you win or lose. As far as I know, he calculates any random numbers after which you just win or lose. It is also known that casinos have no influence on wins (which I personally still do not believe) but are so to speak only interposed. The servers at the game manufacturers are therefore the good guys or bad guys. But what exactly data is now flowing into the random generators after which they calculate their numbers. Sometimes I really believe that there are also private data of the players with einfliessen such as IP address or email address and others.
Each symbol on a reel has a certain number and when you click the start button, then per reel a random number is drawn, this is divided by the number of symbols and the remaining value that comes out indicates where the reel should stop on line 1. In this example at 1, 0, 1.
Of course, real slot games are more complex, because there are more symbols and more reels, features, etc.. But in principle, this is how every slot machine / slot game works. It doesn't matter if it's a casino, an online casino or most likely a casino. In gaming arcades, theoretically everything is possible. But from the manufacturer's point of view, it makes no sense to program machines differently there, because otherwise the possibilities for Manipulation would be greater. That is, any players or employees take advantage of these patterns to enrich themselves.
By the way, the generator runs 24/7 regardless of whether people are playing or not and spits out several hundred or thousand random numbers per minute. Whether a certain winning combination comes or not depends on the probability. Of course, in Book of Ra, the explorer is represented on the reels less often than, for example, the K and therefore it is much less likely to get 5 explorers than 3x to 5X the K.
The theoretical payout percentage is calculated based on these probabilities. The theoretical intermediate wins that come also count towards the payout percentage.
Payout ratio basically just means, theoretically, average long term loss per game. Example: A game has an AQ of 95%, then you lose as a player in the long term average 5% of your bet per game. So if you play with 1€ all the time, that's 5 cents per spin, with 10€ it's 50 cents per spin. You make about 20 spins per minute and that adds up to quite a bit without any cheating. By the way, the AQ in gaming arcades is estimated at 75% to a maximum of 80%.
But it is random and the casinos have no influence on the results. Otherwise, there would never be problems with payouts, because all is predetermined and calculated accurately. You would not have to invent Bonunsumsatzbedinungen, etc.
Why upset individual players with bonus turnover conditions when everything is planned anyway? Why make players who bring money in the long term unhappy and expose themselves to the Risk that these then write negatively about it in forums and so the casino some potential new customers stay away? All this only makes sense if the games run as described in the graphic and in the article.
Random generator, according to what criteria it calculates about victory or...
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This post has been translated automatically
Random generator, according to what criteria it calculates about victory or...
Nobody has liked this post so far
How a Slot machine game / slot machine works. Source: https://www.gamblejoe.com/image/ratgeber/spielautomaten-automatenspiele/spielautomat-technischer-ablauf.jpg
Each symbol on a reel has a certain number and when you click the start button, then per reel a random number is drawn, this is divided by the number of symbols and the remaining value that comes out indicates where the reel should stop on line 1. In this example at 1, 0, 1.
Of course, real slot games are more complex, because there are more symbols and more reels, features, etc.. But in principle, this is how every slot machine / slot game works. It doesn't matter if it's a casino, an online casino or most likely a casino. In gaming arcades, theoretically everything is possible. But from the manufacturer's point of view, it makes no sense to program machines differently there, because otherwise the possibilities for Manipulation would be greater. That is, any players or employees take advantage of these patterns to enrich themselves.
By the way, the generator runs 24/7 regardless of whether people are playing or not and spits out several hundred or thousand random numbers per minute. Whether a certain winning combination comes or not depends on the probability. Of course, in Book of Ra, the explorer is represented on the reels less often than, for example, the K and therefore it is much less likely to get 5 explorers than 3x to 5X the K.
The theoretical payout percentage is calculated based on these probabilities. The theoretical intermediate wins that come also count towards the payout percentage.
Payout ratio basically just means, theoretically, average long term loss per game. Example: A game has an AQ of 95%, then you lose as a player in the long term average 5% of your bet per game. So if you play with 1€ all the time, that's 5 cents per spin, with 10€ it's 50 cents per spin. You make about 20 spins per minute and that adds up to quite a bit without any cheating. By the way, the AQ in gaming arcades is estimated at 75% to a maximum of 80%.
But it is random and the casinos have no influence on the results. Otherwise, there would never be problems with payouts, because all is predetermined and calculated accurately. You would not have to invent Bonunsumsatzbedinungen, etc.
Why upset individual players with bonus turnover conditions when everything is planned anyway? Why make players who bring money in the long term unhappy and expose themselves to the Risk that these then write negatively about it in forums and so the casino some potential new customers stay away? All this only makes sense if the games run as described in the graphic and in the article.
This post has been translated automatically