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Found a nice program Betblocker. Helps against gambling addiction
Liked this post: HuKu_Koln
the program is certainly a temporary help when you don't want to play anymore. But at least it helps not to have so many options to play with for now. Still, you'll always manage to work around that if you want to play. I think sooner or later you should consider looking at the problem more closely and seek help to work on the causes of gaming.
I think that everyone has to decide for themselves if and when they want to do that. .
I from the Gambling Counseling Service am always available for questions and tips.
If someone wants or needs further help, then please just contact me directly.
Have a nice day.
Many greetings
Susanne
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Found a nice program Betblocker. Helps against gambling addiction
Nobody has liked this post so far
I always find the statement "find the reasons for playing" a bit funny playing belongs to the human being everyone likes to play we learn that already in childhood you can almost say playing in any form is almost a predisposition of people
One should approach the reasons for a problematic play thereby it is all the same whether gambling or console addiction
I for one don't understand either way how you can think about gambling when you have problems I had a really bad breakup once and I sat down in the arcade after 5 minutes I got out because the pain just wouldn't even let me play it didn't work and was a lot more bearable to just sit at home in the sofa and do nothing
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Found a nice program Betblocker. Helps against gambling addiction
Liked this post: garfield68, Max_Bet
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Found a nice program Betblocker. Helps against gambling addiction
Liked this post: Max_Bet
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Found a nice program Betblocker. Helps against gambling addiction
Nobody has liked this post so far
Hey Gamble1, there is a natural gambling instinct, but it does not include gambling. A gambling instinct is not part of human development.
2.3% of the population has a gambling-associated disorder, and another 5.7% can be assumed to have risky gambling behavior. Together 8%. However, only about 30% of the population in Germany tends to engage in gambling. So this 8% refers to only 30% who gamble at all. Statistically speaking, this means that every 3.5 people who gamble have at least one risky gambling behavior. Such a high Risk has not yet been observed with other games. Gambling and gaming are often used synonymously, but they are fundamentally different things.
Regards
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Found a nice program Betblocker. Helps against gambling addiction
Liked this post: Max_Bet
But can you prove that scientifically ? I think simply gambling one begins yes usually not because one hopes for the fat wins but mostly so casually and has then usually relatively fast a certain habituation in it but the basic idea is yes at the beginning mostly play or pastime
It's the same with some games like WoW you start and the game constantly tells you that you miss something if you don't play or you are busy with very time consuming things
In both cases, there are people who take a wrong turn and display problematic behavior. In the case of console addiction, it is usually not accompanied by many debts, but nevertheless those affected often suffer from a no longer existing social environment and daily consumption of the medium for hours
So it could be that any kind of games whether console or arcade or or or is due to the natural play instinct and it is more or less just luck on what kind you meet and based on it again luck is or a result of one's own perception and constitution whether one is negatively stuck on it or can use it as a normal pleasure
I think in both cases it is quite crucial whether one is content with himself as well as his environment and his life
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Found a nice program Betblocker. Helps against gambling addiction
Nobody has liked this post so far
I fully agree with your last paragraph. Satisfaction with oneself and a functioning social environment are important influences and therefore also an important topic in a therapy for addiction diseases. This applies to pretty much any form of addiction or addictive behavior.
Despite all the similarities, however, there are also many differences. A media addiction can look very different depending on the medium. Pathological media use is still a fairly new and discordant field in some cases, and gaming mechanics in video games in particular are aspects that have yet to be defined in a legally and medically consistent way. I cannot lump console games together. In my estimation, it depends on the game. Many games today have gambling-like mechanics. Or they are intentionally designed to encourage the development of addictive behavior. The gambling instinct is used in a very targeted way. In fact, there are also initial studies that prove that this has similar effects. Instead of the Jackpot, it is then the particularly rare sword, the high level or a special appearance. But that depends on the individual case. There are gamblers who play to win and then get recognition. Similar to a computer player who kills the same monster for hours until he gets the rare drop and is congratulated in his guild. For others, it's something else entirely. However, this has little to do with the actual play instinct. Provocatively stated, I could even claim that it is no longer playing but degenerates into work, if I farm for four hours to be able to buy the new armor or the like.
A small example: Most apps nowadays have a so-called "pull-to-refresh" function - reloading by swiping down. Those who are still familiar with the old one-armed bandits will notice that a similar sequence of events is demanded in order to hope for a great dopamine-secreting video, picture or other at the end. Some of you may have found yourself using this feature several times in the hope that a surprise will appear.
Colloquially, for example, people often talk about an eating addiction, although an eating disorder is not an addictive disease.
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